No sign-up wall
You type a name and you're in. The account is created at that moment. Email and a password are optional, added later, and only needed to move your progress to a second device.
Work
Everything we make runs on the same platform, so a fix in one place lands everywhere at once.
A multiplayer Turkish word guessing game for phones and browsers.
Word puzzles are good at making you think and bad at making you stay. You solve the day's word, you close the app, and that's the whole relationship. The genre has almost no reason to open twice.
Kelime Tahmin keeps the puzzle exactly as it is and changes who you're solving it against. A live opponent on the same word. A private room your family joins from a group chat. A league table that resets tonight and again at the end of the month. The puzzle stays five minutes long; the reason to come back doesn't.
You type a name and you're in. The account is created at that moment. Email and a password are optional, added later, and only needed to move your progress to a second device.
The Android app loads the live site, so most improvements reach players without a store update. Only changes to the phone's own code need a new release.
Players choose their own display name, so every new name passes a Turkish word filter and a second automated review before it appears next to anyone else's.
On the bench
The English edition. Kelime Tahmin was written so the language sits in a swappable layer — word lists, difficulty curve, daily word and letter frequencies all move together. The work left is editorial, not technical: building a word list that's fair, common and worth guessing.
In preparation
A second multiplayer game, still at the stage where it changes shape every week. What we know: short rounds, nothing to read before you start, and it has to be fun with two players as well as ten.
Prototype
Get in touch
One address reaches all of us. We read everything and reply to most within two working days.