FounderPanda

Small games. Made carefully.

We are an independent studio. We build things people open every day and keep on their home screen — starting with a word game in Turkish.

Independent Android & web Founded 2026

What we do

We'd rather finish one good thing than start five.

Most software gets bigger every release. We try to go the other way: fewer screens, fewer taps, fewer decisions handed to the player.

Our work sits in a narrow band — games and utilities that are quick to open, easy to leave, and worth coming back to tomorrow. Everything runs on one shared platform we built ourselves, so a fix on the web is a fix on the phone the same afternoon.

We're small on purpose. It means we answer our own support mail, we read every review, and nothing ships that we wouldn't put on our own phones.

First release

Kelime Tahmin

Live on Android Turkish

A multiplayer word guessing game. Find the hidden word letter by letter — alone, against a stranger, or in a room with four friends.

Word games are usually solitary. Kelime Tahmin keeps the puzzle but puts someone on the other side of it: a live opponent working the same word at the same time, a private room you open with a link, a daily word the whole country shares. Progress, ranking and friends carry across every mode.

  • 1v1 Duel — same word, two players, fewest guesses wins.
  • Arena — an open race against many players at once.
  • Private Arena — share one link, play with up to four friends.
  • Marathon — solo chapters that get harder, with limited hints.
  • Word of the Day — one word, everyone, once a day.
  • Leagues — daily and monthly standings, badges and trophies.
Platform
Android, and any browser
Language
Turkish
Price
Free, ad-supported
Sign-up
Type a name and play — no email required

How we build

Three rules we keep breaking and coming back to.

The first minute decides everything

If someone has to make an account before they can play, most of them won't. Kelime Tahmin asks for a name and nothing else. Email comes later, when the player has a reason to care about keeping their progress.

Ship it where people already are

Our games run in the browser first and ship to the store second. A friend can send a room link in a group chat and the person on the other end is playing within seconds, app or no app.

Collect less, explain more

We ask for the minimum a game needs to work, we say plainly what we keep, and we let anyone delete their account from inside the app in two taps.

What's next

An English edition, and one more game.

Kelime Tahmin was built to work in any language — the word lists, the difficulty curve and the daily word are all swappable. An English release is in preparation, and a second game is in early prototyping.

If you'd like to hear when either one lands, write to us. We don't run a mailing list, but we do answer email.

Word Guess

The English edition of Kelime Tahmin, with its own word list and daily puzzle.

In preparation

Untitled #2

Still a sketch. Multiplayer, quick rounds, and nothing to read before you start.

Prototype