The first minute decides everything
If someone has to make an account before they can play, most of them won't. Kelime Tahmin asks for a name and nothing else. Email comes later, when the player has a reason to care about keeping their progress.
We are an independent studio. We build things people open every day and keep on their home screen — starting with a word game in Turkish.
What we do
Most software gets bigger every release. We try to go the other way: fewer screens, fewer taps, fewer decisions handed to the player.
Our work sits in a narrow band — games and utilities that are quick to open, easy to leave, and worth coming back to tomorrow. Everything runs on one shared platform we built ourselves, so a fix on the web is a fix on the phone the same afternoon.
We're small on purpose. It means we answer our own support mail, we read every review, and nothing ships that we wouldn't put on our own phones.
First release
A multiplayer word guessing game. Find the hidden word letter by letter — alone, against a stranger, or in a room with four friends.
Word games are usually solitary. Kelime Tahmin keeps the puzzle but puts someone on the other side of it: a live opponent working the same word at the same time, a private room you open with a link, a daily word the whole country shares. Progress, ranking and friends carry across every mode.
How we build
If someone has to make an account before they can play, most of them won't. Kelime Tahmin asks for a name and nothing else. Email comes later, when the player has a reason to care about keeping their progress.
Our games run in the browser first and ship to the store second. A friend can send a room link in a group chat and the person on the other end is playing within seconds, app or no app.
We ask for the minimum a game needs to work, we say plainly what we keep, and we let anyone delete their account from inside the app in two taps.
What's next
Kelime Tahmin was built to work in any language — the word lists, the difficulty curve and the daily word are all swappable. An English release is in preparation, and a second game is in early prototyping.
If you'd like to hear when either one lands, write to us. We don't run a mailing list, but we do answer email.
The English edition of Kelime Tahmin, with its own word list and daily puzzle.
In preparation
Still a sketch. Multiplayer, quick rounds, and nothing to read before you start.
Prototype